My baby is now updated to work on Silverlight 2 Beta 2. One animation and a couple of controls had to be modified with no great hardship and in no time. I did the work on the new Preview June 2008 Expression Blend 2.5, that for what I could see in just a glimpse, has many new features that I didn't even have time to explore due to my hurry to fix Bumble Beegger.

The only animation that didn't work properly on SL2B2 was the falling leaf that shows the level number: The problem was that the text and the leaf image were animated separately and some disphasing took place. Fixing it was as easy as grouping the elements into a canvas and recreating the animation at once.

Click here to give Bumble Beegger a try.

Be the first to rate this post

  • Currently 0/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5

Related posts


Friday, June 13, 2008 12:07 PM

Pingback from

Silverlight Cream for June 13, 2008 -- #299

Daniel Gimenez us

Monday, June 23, 2008 12:23 PM

I liked the smoothness of your game, and the quality of your graphics? Bitmaps or all xaml? Check out my game, maybe we can collab in the future.

Silverlight Girl us

Monday, June 23, 2008 9:20 PM

Thanks Daniel,
I created the graphics as bitmaps that I added to xaml files. I used vectors only for all the outlines in order to obtain transparent backgrounds and for the collision detection. All animations were made on the xamls, like the flickering of the paper plane or the rocking motion of the leafs. Animating Bumble Beegger was another story because it needed different bitmaps to achieve the wings and legs movement. Mmmm... I think I'll write a post about all this soon.

I just played your Vector Space: ZER0 and I find it very pleasantly smooth too! Great job. I will add it to ZE LIST.

Comments are closed